libWiiPy.nand package#

Submodules#

libWiiPy.nand.emunand module#

class libWiiPy.nand.emunand.EmuNAND(emunand_root: str | Path, callback: callable = None)#

Bases: object

An EmuNAND object that allows for creating and modifying Wii EmuNANDs. Requires the path to the root of the EmuNAND, and can optionally take in a callback function to send logs to.

Parameters:
  • emunand_root (str, pathlib.Path) – The path to the EmuNAND root directory.

  • callback (function) – A callback function to send EmuNAND logs to.

emunand_root#

The path to the EmuNAND root directory.

Type:

pathlib.Path

class InstalledTitles(type: str, titles: List[str])#

Bases: object

An InstalledTitles object that is used to track a title type and any titles that belong to that type that are installed to an EmuNAND.

type#

The type (Title ID high) of the installed titles.

Type:

str

titles#

The Title ID low of each installed title.

Type:

List[str]

titles: List[str]#
type: str#
install_title(title: Title, skip_hash=False) None#

Install the provided Title object to the EmuNAND. This mimics a real WAD installation done by ES.

This will create some system files required if they do not exist, but note that this alone is not enough for a working EmuNAND, other than for Dolphin which can fill in the gaps.

Parameters:
  • title (libWiiPy.title.Title) – The loaded Title object to install.

  • skip_hash (bool, optional) – Skip the hash check and install the title regardless of its hashes. Defaults to false.

query_titles() List[InstalledTitles]#

Scans for installed titles and returns a list of InstalledTitles objects, which each contain a title type (Title ID high) and a list of Title ID lows that are installed under it.

Returns:

The titles installed to the EmuNAND.

Return type:

List[InstalledTitles]

uninstall_title(tid: str) None#

Uninstall the Title with the specified Title ID from the EmuNAND. This will leave shared contents unmodified.

Parameters:

tid (str) – The Title ID of the Title to uninstall.

libWiiPy.nand.setting module#

class libWiiPy.nand.setting.SettingTxt#

Bases: object

A SettingTxt object that allows for decrypting and then parsing a setting.txt file from the Wii.

area#

The region of the System Menu this file matches with.

Type:

str

model#

The model of the console, usually RVL-001 or RVL-101.

Type:

str

dvd#

Unknown, might have to do with indicating support for scrapped DVD playback capabilities.

Type:

int

mpch#

Unknown, generally accepted value is “0x7FFE”.

Type:

str

code#

Unknown code, may match with manufacturer code in serial number?

Type:

str

serial_number#

Serial number of the console.

Type:

str

video#

Video mode, either NTSC or PAL.

Type:

str

game#

Another region code, possibly set by the hidden region select channel.

Type:

str

dump() bytes#

Dumps the SettingTxt object back into an encrypted bytes that the Wii can load.

Returns:

The setting.txt file as encrypted bytes.

Return type:

bytes

dump_decrypted() str#

Dumps the SettingTxt object into a decrypted string.

Returns:

The setting.txt file as decrypted text.

Return type:

str

load(setting_txt: bytes) None#

Loads the raw data of an encrypted setting.txt file and decrypts it to parse its arguments

Parameters:

setting_txt (bytes) – The data of an encrypted setting.txt file.

load_decrypted(setting_txt: str) None#

Loads the raw data of a decrypted setting.txt file and parses its arguments

Parameters:

setting_txt (str) – The data of a decrypted setting.txt file.

libWiiPy.nand.sys module#

class libWiiPy.nand.sys.UidSys#

Bases: object

A UidSys object to parse and edit the uid.sys file stored in /sys/ on the Wii’s NAND. This file is used to track all the titles that have been launched on a console.

uid_entries#

The entries stored in the uid.sys file.

Type:

List[_UidSysEntry]

add(title_id: str | bytes) int#

Adds a new Title ID to the uid.sys file and returns the UID assigned to that title.

Parameters:

title_id (str, bytes) – The Title ID to add.

Returns:

The UID assigned to the new Title ID.

Return type:

int

create() None#

Creates a new uid.sys file and initializes it with the standard first entry of 1-2 with UID 4096. This allows for setting up a uid.sys file without having to load an existing one.

dump() bytes#

Dumps the UidSys object back into a uid.sys file.

Returns:

The raw data of the uid.sys file.

Return type:

bytes

load(uid_sys: bytes) None#

Loads the raw data of uid.sys and parses it into a list of entries.

Parameters:

uid_sys (bytes) – The data of a uid.sys file.